Ongoing monthly games in Michigan

We've got four locations in Michigan with regular monthly games:
AFK Games in Holt/Lansing, BigKidz Games in Grand Rapids,
Nostalgia Ink in Jackson, and BC Comix in Kalamazoo.
Check the schedule for a game near you.

Saturday, December 1, 2012

December 2012 Schedule

BATTLETECH NIGHTS, CATALYST GAME LABS
DATE/TIMEGMGAMEDETAILSVENUE
12/07 - 6:30pChuck WilsonBattleTechGhost Bears vs. Word of Blake21C
12/14 - 6:30pChuck WilsonBattleTechJade Falcons vs. Steel Vipers21C
12/21 - 6:30pAaron PollyeaBattletechTylers Terrors: Liberation of New Avalon21C

MUNCHKIN NIGHT, STEVE JACKSON GAMES
DATE/TIMEGMGAMEVENUE
12/28 - 6:30pChuck WilsonMunchkin21C
DETAILS
NOTE: this is a private, invite-only game (because of space limitations based on the number of players we have) which we play at 21st Century Comics one night per month. However, if you'd like to join, please contact the GM at admin@playbattletech.org to be placed on the waiting list as we may decide to split the game into two smaller groups in the future if we have enough demand.

Rules standardization for Battletech games

Since we have been using Advanced rules on-and-off for the past few years, I would like to codify and standardize what rules players can expect to use at my Battletech games. All the following rules, save one, can be found in Tactical Operations:

  • Movement Dice [white=walk, red=run, jade=jump] (p.27)
  • Floating Critical (p.77)
  • Firing When Down [one-arm prop and fire] (p.85)
  • Expanded Flip Arms [torso-twist AND flip arms at the same time] (p.87)
  • Rapid Fire AC [light and std AC's can double fire] (p.100)
  • Energy Weapons [dialing down lasers] (p.102)
  • Gauss Weapons [powering-down gauss rifles] (p.102)
  • Rapid Fire Machine Guns [higher rate of fire] (p102)
  • Hot-Load Missiles [no minimum on LRM/ATM] (p.102)
  • Disengage PPC Inhibitor [no minimum on PPC] (p103)
  • Retractable Blade [possible critical hit] (p.104)


  • The following rule is a "house" rule and is used simply to ensure that the entire mapsheets are available for use:

  • 1/2-hexes and 1/4-hexes are to be treated like full-sized hexes for purposes of gameplay.


  • Note: If there is any question about the disposition of the underlying terrain, then the GameMaster will have sole discretion for deciding what said terrain is (if the "majority terrain" rule doesn't resolve the disposition of said hex).

    While I may add special rules that are specific to the scenario, these rules are what players can expect to be used in every game that I run. Please take the time to review said rules and bring any and all questions to the GameMaster "before" the game begins. In future games, I will bring a copy of these rules for quick reference.

    Saturday, October 27, 2012

    November 2012 Schedule

    BATTLETECH NIGHTS, CATALYST GAME LABS
    DATE/TIMEGMGAMEDETAILSVENUE
    11/02 - 6:30pChuck WilsonBattletechBand of the Damned v. Snow Ravens21C
    11/09 - 6:30pChuck WilsonBattletechBounty Hunter v. Word of Blake21C
    11/16 - 6:30pAaron PollyeaBattletechScenario T.B.A.21C
    11/23 - 6:30pChuck WilsonBattletechJade Falcons v. Steel Vipers21C

    MUNCHKIN NIGHT, STEVE JACKSON GAMES
    DATE/TIMEGMGAMEVENUE
    11/30 - 6:00pChuck WilsonMunchkin21C
    DETAILS
    NOTE: this is a private, invite-only game (because of space limitations based on the number of players we have) which we play at 21st Century Comics one night per month. However, if you'd like to join, please contact the GM at admin@playbattletech.org to be placed on the waiting list as we may decide to split the game into two smaller groups in the future if we have enough demand.

    Rules standardization for Battletech games

    Since we have been using Advanced rules on-and-off for the past few years, I would like to codify and standardize what rules players can expect to use at my Battletech games. All the following rules, save one, can be found in Tactical Operations:

  • Movement Dice [white=walk, red=run, jade=jump] (p.27)
  • Floating Critical (p.77)
  • Firing When Down [one-arm prop and fire] (p.85)
  • Expanded Flip Arms [torso-twist AND flip arms at the same time] (p.87)
  • Rapid Fire AC [light and std AC's can double fire] (p.100)
  • Energy Weapons [dialing down lasers] (p.102)
  • Gauss Weapons [powering-down gauss rifles] (p.102)
  • Rapid Fire Machine Guns [higher rate of fire] (p102)
  • Hot-Load Missiles [no minimum on LRM/ATM] (p.102)
  • Disengage PPC Inhibitor [no minimum on PPC] (p103)
  • Retractable Blade [possible critical hit] (p.104)


  • The following rule is a "house" rule and is used simply to ensure that the entire mapsheets are available for use:

  • 1/2-hexes and 1/4-hexes are to be treated like full-sized hexes for purposes of gameplay.


  • Note: If there is any question about the disposition of the underlying terrain, then the GameMaster will have sole discretion for deciding what said terrain is (if the "majority terrain" rule doesn't resolve the disposition of said hex).

    While I may add special rules that are specific to the scenario, these rules are what players can expect to be used in every game that I run. Please take the time to review said rules and bring any and all questions to the GameMaster "before" the game begins. In future games, I will bring a copy of these rules for quick reference.

    Sunday, September 30, 2012

    October 2012 Schedule

    BATTLETECH NIGHTS, CATALYST GAME LABS
    DATE/TIMEGMGAMEDETAILSVENUE
    10/05 - 6:30pChuck WilsonBattletechReunification War: Star League Regulars vs. Taurian Defense Force21C
    10/12 - 6:30pChuck WilsonBattletechMedium 'Mech Mayhem21C
    10/19 - 6:30pAaron PollyeaBattletechFedSuns v. Liao, Dark Ages21C

    MUNCHKIN NIGHT, STEVE JACKSON GAMES
    DATE/TIMEGMGAMEVENUE
    10/26 - 6:00pChuck WilsonMunchkin21C
    DETAILS
    NOTE: this is a private, invite-only game (because of space limitations based on the number of players we have) which we play at 21st Century Comics one night per month. However, if you'd like to join, please contact the GM at admin@playbattletech.org to be placed on the waiting list as we may decide to split the game into two smaller groups in the future if we have enough demand.

    Rules standardization for Battletech games

    Since we have been using Advanced rules on-and-off for the past few years, I would like to codify and standardize what rules players can expect to use at my Battletech games. All the following rules, save one, can be found in Tactical Operations:


  • Movement Dice [white=walk, red=run, jade=jump] (p.27)
  • Floating Critical (p.77)
  • Firing When Down [one-arm prop and fire] (p.85)
  • Expanded Flip Arms [torso-twist AND flip arms at the same time] (p.87)
  • Rapid Fire AC [light and std AC's can double fire] (p.100)
  • Energy Weapons [dialing down lasers] (p.102)
  • Gauss Weapons [powering-down gauss rifles] (p.102)
  • Rapid Fire Machine Guns [higher rate of fire] (p102)
  • Hot-Load Missiles [no minimum on LRM/ATM] (p.102)
  • Disengage PPC Inhibitor [no minimum on PPC] (p103)
  • Retractable Blade [possible critical hit] (p.104)


  • The following rule is a "house" rule and is used simply to ensure that the entire mapsheets are available for use:


  • 1/2-hexes and 1/4-hexes are to be treated like full-sized hexes for purposes of gameplay.


  • Note: If there is any question about the disposition of the underlying terrain, then the GameMaster will have sole discretion for deciding what said terrain is (if the "majority terrain" rule doesn't resolve the disposition of said hex).

    While I may add special rules that are specific to the scenario, these rules are what players can expect to be used in every game that I run. Please take the time to review said rules and bring any and all questions to the GameMaster "before" the game begins. In future games, I will bring a copy of these rules for quick reference.

    Monday, September 3, 2012

    September 2012 Schedule

    BATTLETECH NIGHTS, CATALYST GAME LABS
    DATE/TIMEGMGAMEDETAILSVENUE
    09/07 - 6:00pAaron PollyeaBattletechGame T.B.A.21C
    09/14 - 6:00pChuck WilsonBattletechJihad Turning Points: Tharkad - New Year's Eve Massacre (circa. 3070)21C

    MUNCHKIN NIGHT, STEVE JACKSON GAMES
    DATE/TIMEGMGAMEVENUE
    09/28 - 6:00pChuck WilsonMunchkin21C
    DETAILS
    NOTE: this is a private, invite-only game (because of space limitations based on the number of players we have) which we play at 21st Century Comics one night per month. However, if you'd like to join, please contact the GM at admin@playbattletech.org to be placed on the waiting list as we may decide to split the game into two smaller groups in the future if we have enough demand.

    Rules standardization for Battletech games
    Since we have been using Advanced rules on-and-off for the past few years, I would like to codify and standardize what rules players can expect to use at my Battletech games. All the following rules, save one, can be found in Tactical Operations:
  • Movement Dice [white=walk, red=run, jade=jump] (p.27)
  • Floating Critical (p.77)
  • Firing When Down [one-arm prop and fire] (p.85)
  • Expanded Flip Arms [torso-twist AND flip arms at the same time] (p.87)
  • Rapid Fire AC [light and std AC's can double fire] (p.100)
  • Energy Weapons [dialing down lasers] (p.102)
  • Gauss Weapons [powering-down gauss rifles] (p.102)
  • Rapid Fire Machine Guns [higher rate of fire] (p102)
  • Hot-Load Missiles [no minimum on LRM/ATM] (p.102)
  • Disengage PPC Inhibitor [no minimum on PPC] (p103)
  • Retractable Blade [possible critical hit] (p.104)

  • The following rule is a "house" rule and is used simply to ensure that the entire mapsheets are available for use:
  • 1/2-hexes and 1/4-hexes are to be treated like full-sized hexes for purposes of gameplay.

  • Note: If there is any question about the disposition of the underlying terrain, then the GameMaster will have sole discretion for deciding what said terrain is (if the "majority terrain" rule doesn't resolve the disposition of said hex).
    While I may add special rules that are specific to the scenario, these rules are what players can expect to be used in every game that I run. Please take the time to review said rules and bring any and all questions to the GameMaster "before" the game begins. In future games, I will bring a copy of these rules for quick reference.

    Sunday, July 29, 2012

    August 2012 Schedule

    BATTLETECH NIGHTS, CATALYST GAME LABS
    DATE/TIMEGMGAMEDETAILSVENUE
    08/03 - 6:00pAaron PollyeaBattletechEra Report: 2750 - Martial Olympiad21C
    08/10 - 6:00pChuck WilsonBattletechDeath to Mercenaries: Wapakoneta - Wolf's Dragoons vs. Draconis Combine (circa. 3029)21C
    08/17Nothing scheduled as it's the week of GenCon. However, it is still Open Gaming night at 21st Century. You can still gather with friends and run something yourself.
    08/24 - 6:00pChuck WilsonBattletechJihad Turning Points: Tharkad - New Year's Eve Massacre (circa. 3070)21C

    MUNCHKIN NIGHT, STEVE JACKSON GAMES
    DATE/TIMEGMGAMEVENUE
    08/31 - 6:00pChuck WilsonMunchkin21C
    DETAILS
    NOTE: this is a private, invite-only game (because of space limitations based on the number of players we have) which we play at 21st Century Comics one night per month. However, if you'd like to join, please contact the GM at admin@playbattletech.org to be placed on the waiting list as we may decide to split the game into two smaller groups in the future if we have enough demand.

    Rules standardization for Battletech games in games run by Charles "IronSphinx" Wilson at 21st Century Comics.
    Since we have been using Advanced rules on-and-off for the past few years, I would like to codify and standardize what rules players can expect to use at my Battletech games. All the following rules, save one, can be found in Tactical Operations:

  • Movement Dice [white=walk, red=run, jade=jump] (p.27)
  • Floating Critical (p.77)
  • Firing When Down [one-arm prop and fire] (p.85)
  • Expanded Flip Arms [torso-twist AND flip arms at the same time] (p.87)
  • Rapid Fire AC [light and std AC's can double fire] (p.100)
  • Energy Weapons [dialing down lasers] (p.102)
  • Gauss Weapons [powering-down gauss rifles] (p.102)
  • Rapid Fire Machine Guns [higher rate of fire] (p102)
  • Hot-Load Missiles [no minimum on LRM/ATM] (p.102)
  • Disengage PPC Inhibitor [no minimum on PPC] (p103)
  • Retractable Blade [possible critical hit] (p.104)

  • The following rule is a "house" rule and is used simply to ensure that the entire mapsheets are available for use:

  • 1/2-hexes and 1/4-hexes are to be treated like full-sized hexes for purposes of gameplay.

  • Note: If there is any question about the disposition of the underlying terrain, then the GameMaster will have sole discretion for deciding what said terrain is (if the "majority terrain" rule doesn't resolve the disposition of said hex).
    While I may add special rules that are specific to the scenario, these rules are what players can expect to be used in every game that I run. Please take the time to review said rules and bring any and all questions to the GameMaster "before" the game begins. In future games, I will bring a copy of these rules for quick reference.

    This is the schedule for August at 21st Century Comics and Games in East Lansing, Michigan (21C), Virtual World Entertainment in Kalamazoo, Michigan (VWE), RIW Hobbies in Livonia, Michigan (RIW), Our House Games in Monroe, Michigan (OHG), WarGames North in Cadillac, Michigan (WGN), and Big Kidz Games in Plainfield, Michigan (BKG).

    Monday, July 2, 2012

    July 2012 Schedule

    DATE/TIMEGMGAMEDETAILSVENUE
    06/06 - 6:30pAaron PollyeaBattletechRepublic of the Sphere vs. CapCon21C
    06/13 - 6:30pChuck WilsonBattletechRepublic of the Sphere vs. CapCon21C
    06/20 - 6:30pChuck WilsonBattletechRepublic of the Sphere vs. CapCon21C
    06/27 - 6:30pChuck WilsonMunchkinMunchkin Night21C
    This is the schedule for June at 21st Century Comics and Games in East Lansing, Michigan (21C), Virtual World Entertainment in Kalamazoo, Michigan (VWE), RIW Hobbies in Livonia, Michigan (RIW), Our House Games in Monroe, Michigan (OHG), WarGames North in Cadillac, Michigan (WGN), The War Room in Traverse City, Michigan (TWR), and Big Kidz Games in Plainfield, Michigan (BKG).

    Monday, May 28, 2012

    June 2012 Schedule

    DATE/TIMEGMGAMEDETAILSVENUE
    06/08 - 6:00pAaron PollyeaBattletechEra Report: 275021C
    06/09 - 11:00aJeff StoneBattletech'Mechs, Munchies & MayhemBKG
    06/15 - 6:00pChuck WilsonBattletechWob vs. Zeta Battalion21C
    06/22 - 6:00pChuck WilsonBattletechFirst Succession War: Fed Suns v. Draconis Combine21C
    06/29 - 6:00pChuck WilsonMunchkinMunchkin Night!!!21C
    This is the schedule for June at 21st Century Comics and Games in East Lansing, Michigan (21C), Virtual World Entertainment in Kalamazoo, Michigan (VWE), RIW Hobbies in Livonia, Michigan (RIW), Our House Games in Monroe, Michigan (OHG), WarGames North in Cadillac, Michigan (WGN), The War Room in Traverse City, Michigan (TWR), and Big Kidz Games in Plainfield, Michigan (BKG).

    Tuesday, May 1, 2012

    May 2012 Schedule

    DATE/TIMEGMGAMEDETAILSVENUE
    05/04 - 6:00pAaron PollyeaBattletechStar League Defense Force21C
    05/11 - 6:00pChuck WilsonBattletechWar of Reaving21C
    05/12 - 11:00aJeff StoneBattletech'Mechs, Munchies & MayhemSKY
    05/18 - 6:00pRob StrathmannBattletechWord of Blake vs. Ghost Bears21C
    05/25 - 6:00pChuck WilsonMunchkinStab your buddy, steal the treasure!21C
    This is the schedule for June at 21st Century Comics and Games in East Lansing, Michigan (21C), Virtual World Entertainment in Kalamazoo, Michigan (VWE), RIW Hobbies in Livonia, Michigan (RIW), Our House Games in Monroe, Michigan (OHG), WarGames North in Cadillac, Michigan (WGN), The War Room in Traverse City, Michigan (TWR), and Skynet in Grand Rapids, Michigan (SKY).

    Saturday, March 31, 2012

    April 2012 Schedule

    DATE/TIMEGMGAMEDETAILSVENUE
    04/06 - 6:00pAaron PollyeaBattletech3025 Wolf's Dragoons21C
    04/13 - 6:00pRob StrathmannBattletechGhost Bears vs. Word of Blake21C
    04/20 - 6:00pChuck WilsonBattletechStar League vs. Rim Worlds Army21C
    04/21 - 12:00pJeff StoneBattletech'Mechs, Munchies & MayhemSKY
    04/27 - 6:00pChuck wilsonMunchkinMunchkin Night21C
    This is the schedule for June at 21st Century Comics and Games in East Lansing, Michigan (21C), Virtual World Entertainment in Kalamazoo, Michigan (VWE), RIW Hobbies in Livonia, Michigan (RIW), Our House Games in Monroe, Michigan (OHG), WarGames North in Cadillac, Michigan (WGN), The War Room in Traverse City, Michigan (TWR), and Skynet in Grand Rapids, Michigan (SKY).

    Tuesday, February 28, 2012

    March 2012 Schedule

    DATE/TIMEGMGAMEDETAILSVENUE
    03/02 - 6:00pAaron PollyeaBattletechSLDF circa 260021C
    03/03 - 11:00aJeff StoneBattletech'Mechs, Munchies & MayhemSKY
    03/09 - 6:00pChuck WilsonBattletechMedium 'Mech Mayhem21C
    03/23 - 6:00pRob StrathmannBattletechSomething with vehicles and infantry21C
    03/30 - 6:00pChuck WilsonMunchkinSteve Jackson Games: Munchkin! Stab your buddy, steal the treasure!21C
    This is the schedule for June at 21st Century Comics and Games in East Lansing, Michigan (21C), Virtual World Entertainment in Kalamazoo, Michigan (VWE), RIW Hobbies in Livonia, Michigan (RIW), Our House Games in Monroe, Michigan (OHG), WarGames North in Cadillac, Michigan (WGN), The War Room in Traverse City, Michigan (TWR), and Skynet in Grand Rapids, Michigan (SKY).

    Thursday, February 2, 2012

    February 2012 Schedule

    DATE/TIMEGMGAMEDETAILSVENUE
    02/10 - 6:00pAaron PollyeaBattletechStar League, circa 260021C
    02/17 - 6:30pRob StrathmannBattletechStar League, circa 260021C
    02/24 - 6:30pChuck WilsonBattletechDTP: Vega21C
    This is the schedule for June at 21st Century Comics and Games in East Lansing, Michigan (21C), Virtual World Entertainment in Kalamazoo, Michigan (VWE), RIW Hobbies in Livonia, Michigan (RIW), Our House Games in Monroe, Michigan (OHG), WarGames North in Cadillac, Michigan (WGN), The War Room in Traverse City, Michigan (TWR), and Skynet in Grand Rapids, Michigan (SKY).

    Saturday, January 7, 2012

    January 2012 Schedule

    DATE/TIMEGMGAMEDETAILSVENUE
    06/06 - 6:00pAaron PollyeaBattletechMartial Olympiad: 260021C
    06/13 - 6:00pRob StrathmannBattletechJade Falcons v. Word of Blake21C
    06/27 - 6:00pChuck WilsonBattletechDTP: Vega21C
    This is the schedule for June at 21st Century Comics and Games in East Lansing, Michigan (21C), Virtual World Entertainment in Kalamazoo, Michigan (VWE), RIW Hobbies in Livonia, Michigan (RIW), Our House Games in Monroe, Michigan (OHG), WarGames North in Cadillac, Michigan (WGN), The War Room in Traverse City, Michigan (TWR), and Skynet in Grand Rapids, Michigan (SKY).