|02/01 - 6:00p||Aaron Pollyea||Battletech||FedCom Civil War||21C|
|02/08 - 6:00p||Chuck Wilson||Battletech||Jihad Hot Spots: McRory's Maniacs||21C|
|02/15 - 6:00p||Chuck Wilson||Battletech||JHS: Dieron - Claw Hammer||21C|
MUNCHKIN NIGHT, STEVE JACKSON GAMES
|02/22 - 6:00p||Chuck Wilson||Munchkin||21C|
|NOTE: this is a private, invite-only game (because of space limitations based on the number of players we have) which we play at 21st Century Comics one night per month. However, if you'd like to join, please contact the GM at firstname.lastname@example.org to be placed on the waiting list as we may decide to split the game into two smaller groups in the future if we have enough demand.|
Rules standardization for Battletech games
Since we have been using Advanced rules on-and-off for the past few years, I would like to codify and standardize what rules players can expect to use at my Battletech games. All the following rules, save one, can be found in Tactical Operations:
The following rule is a "house" rule and is used simply to ensure that the entire mapsheets are available for use:
Note: If there is any question about the disposition of the underlying terrain, then the GameMaster will have sole discretion for deciding what said terrain is (if the "majority terrain" rule doesn't resolve the disposition of said hex).
While I may add special rules that are specific to the scenario, these rules are what players can expect to be used in every game that I run. Please take the time to review said rules and bring any and all questions to the GameMaster "before" the game begins. In future games, I will bring a copy of these rules for quick reference.