Ongoing monthly games in Michigan

We've got multiple locations in Michigan with regular monthly games:
Summit Comics and Games in Lansing, The Arena in Jackson,
RIW Hobbies in Livonia, Eternal Games in Warren, and Games4Life in Lake Orion.
Check the schedule for a game near you.

Wednesday, May 1, 2013

May 2013 Schedule

05/03 - 6:30pChuck WilsonBattletechDragoons vs. Davions, circa 313921C
05/10 - 6:30pAaron PollyeaBattletechSecond Star League Light 'Mech Challenge21C
05/17 - 6:30pChuck WilsonBattletechComGuard vs. Word of Blake Militia21C
05/24 - 6:30pAaron PollyeaBattletechSecond Star League Medium 'Mech Challenge21C

05/31 - 6:00pChuck WilsonMunchkin21C
NOTE: this is a private, invite-only game (because of space limitations based on the number of players we have) which we play at 21st Century Comics one night per month. However, if you'd like to join, please contact the GM at to be placed on the waiting list as we may decide to split the game into two smaller groups in the future if we have enough demand.

Rules standardization for Battletech games

Since we have been using Advanced rules on-and-off for the past few years, I would like to codify and standardize what rules players can expect to use at my Battletech games. All the following rules, save one, can be found in Tactical Operations:

  • Movement Dice [white=walk, red=run, jade=jump] (p.27)
  • Floating Critical (p.77)
  • Firing When Down [one-arm prop and fire] (p.85)
  • Expanded Flip Arms [torso-twist AND flip arms at the same time] (p.87)
  • Rapid Fire AC [light and std AC's can double fire] (p.100)
  • Energy Weapons [dialing down lasers] (p.102)
  • Gauss Weapons [powering-down gauss rifles] (p.102)
  • Rapid Fire Machine Guns [higher rate of fire] (p102)
  • Hot-Load Missiles [no minimum on LRM/ATM] (p.102)
  • Disengage PPC Inhibitor [no minimum on PPC] (p103)
  • Retractable Blade [possible critical hit] (p.104)

  • The following rule is a "house" rule and is used simply to ensure that the entire mapsheets are available for use:

  • 1/2-hexes and 1/4-hexes are to be treated like full-sized hexes for purposes of gameplay.

  • Note: If there is any question about the disposition of the underlying terrain, then the GameMaster will have sole discretion for deciding what said terrain is (if the "majority terrain" rule doesn't resolve the disposition of said hex).

    While I may add special rules that are specific to the scenario, these rules are what players can expect to be used in every game that I run. Please take the time to review said rules and bring any and all questions to the GameMaster "before" the game begins. In future games, I will bring a copy of these rules for quick reference.