DATE/TIME | GM | DETAILS | VENUE |
09/06 - 6:30p East Lansing | Chuck Wilson | 4th Succession War (Alpha Strike Rules) | REP |
09/13 - 6:30p East Lansing | Chuck Wilson |
Clan Wolf versus Jade Falcons (circa 3055)
(Alpha Strike Rules) | REP |
09/20 - 6:30p East Lansing | Aaron Pollyea | 4th Succession War: Gray Death Legion v. House Marik (Total War Rules) | REP |
09/27 - 6:30p East Lansing | Chuck Wilson |
Wolf's Dragoons versus Draconis Combine (circa 3025) (Alpha Strike Rules) | REP |
Rules standardization for Battletech games
Since we have been using Advanced rules on-and-off for the past few years, I would like to codify and standardize what rules players can expect to use at my Battletech games. All the following rules, save one, can be found in Tactical Operations:
The following rule is a "house" rule and is used simply to ensure that the entire mapsheets are available for use:
Note: If there is any question about the disposition of the underlying terrain, then the GameMaster will have sole discretion for deciding what said terrain is (if the "majority terrain" rule doesn't resolve the disposition of said hex).
While I may add special rules that are specific to the scenario, these rules are what players can expect to be used in every game that I run. Please take the time to review said rules and bring any and all questions to the GameMaster "before" the game begins. In future games, I will bring a copy of these rules for quick reference.