DATE/TIME | GM | DETAILS | VENUE |
06/06 - 6:30p East Lansing |
Chuck Wilson | Star League Era: Star League vs. Rim Worlds Army (Alpha Strike Rules) | REP |
6/14 - 11a Grand Rapids |
Jeff Stone | 'Mechs, Munchies & Mayhem (Total War Rules) |
BKG |
06/27 - 6:30p East Lansing |
Aaron Pollyea | Dark Age Era: Filtvelt Coalition and Brotherhood of Randis vs Tortuga Dominion (Total War Rules) | REP |
DATE/TIME | DETAILS | VENUE |
Every Thursday night in June 6p - 11p Grand Rapids |
Big Kidz Games Battletech Pods Regulars Night $10 all night play. Unlimited play for one low price. |
BKG |
Rules standardization for Battletech games in games run by Charles "IronSphinx" Wilson at Replay Entertainment Exchange.
Rules standardization for Battletech - Total War ruleset
Since we have been using Advanced rules on-and-off for the past few years, I would like to codify and standardize what rules players can expect to use at my Battletech games. All the following rules, save one, can be found in Tactical Operations:
The following rule is a "house" rule and is used simply to ensure that the entire mapsheets are available for use:
Note: If there is any question about the disposition of the underlying terrain, then the GameMaster will have sole discretion for deciding what said terrain is (if the "majority terrain" rule doesn't resolve the disposition of said hex).
While I may add special rules that are specific to the scenario, these rules are what players can expect to be used in every game that I run. Please take the time to review said rules and bring any and all questions to the GameMaster "before" the game begins. In future games, I will bring a copy of these rules for quick reference.
Rules standardization for Battletech - Alpha Strike ruleset
While we play Alpha Strike using the Advanced Ruleset (p22-49), the following "Advanced Options" rules will also be "in play" for our Alpha Strike ruleset games:
All other rules found in the Advanced Options will be implemented on a case-by-case basis depending on whether or not they are applicable to the scenario or units.
The following rules are "house" rules and are used to promote better game balance along with promoting a greater flavor of the Battletech universe that most players are already used to:
Exa: if I'm making a short range attack and my unit does 3 points of damage at short range, then I roll three sets of six sided dice. If I'm making a short range attack that would strike the rear of my target and at least one of my rolls is successful, I apply the extra point of damage.