DATE/TIME | GM | DETAILS | VENUE |
07/04 - 6:00p Grand Rapids | BKG Staff | Battletech Pods regulars Night $10 all night play. | BKG |
07/11 - 6:00p Grand Rapids | BKG Staff | Battletech Pods regulars Night $10 all night play. | BKG |
07/18 - 6:00p Grand Rapids | BKG Staff | Battletech Pods regulars Night $10 all night play. | BKG |
07/19 - 6:30p East Lansing | Chuck Wilson | Rock'em Sock'em Robot Night: TRO 3145 (Total War Rules) | REP |
07/25 - 6:00p Grand Rapids | BKG Staff | Battletech Pods regulars Night $10 all night play. | BKG |
07/26 - 6:30p East Lansing | Aaron Pollyea | Jihad-era: Marian Hegemony vs Circinus Federation (Total War Rules) | REP |
Rules standardization for Battletech games
Since we have been using Advanced rules on-and-off for the past few years, I would like to codify and standardize what rules players can expect to use at my Battletech games. All the following rules, save one, can be found in Tactical Operations:
The following rule is a "house" rule and is used simply to ensure that the entire mapsheets are available for use:
Note: If there is any question about the disposition of the underlying terrain, then the GameMaster will have sole discretion for deciding what said terrain is (if the "majority terrain" rule doesn't resolve the disposition of said hex).
While I may add special rules that are specific to the scenario, these rules are what players can expect to be used in every game that I run. Please take the time to review said rules and bring any and all questions to the GameMaster "before" the game begins. In future games, I will bring a copy of these rules for quick reference.